The last week of month two in the lab has been a slower one, compared to the flurry of activity that was last week. As mentioned a couple posts ago, the NFA project saw a small change in focus, and, as a result, a lot of the preliminary work and study has to be redressed.
Most of this week saw that put into action. The engine we're using for our project is Prepar3d, which is effectively the same engine used for Microsoft's Flight Simulator (X). We've - and by that I mean the production interns, not the development team - been using FSX as a testbed for a lot of the things we've done thus far (including the usability tests of the previous two weeks), but this week we dove into a little more of P3d, in order to test some of its specific features as they relate to the project. It has been an interesting experience, insomuch as it has afforded us the opportunity to use a much more sparse sandbox as a testing environment.
I also had a couple of opportunities to generate some pre-production documentation, which, while ordinarily would be quite prevalent, in the case of this project have been less so. It's a good exercise in rigor for me, since it lets me generate something directly relatable to my previous education.
One last thing - towards the end of the week, we had the opportunity to take a look at some of our trial junior interns and offer a couple of them the chance to work with us beyond their trial periods. It'll be nice to add a few more consistent faces to the lab, in light of the fact that we'll be having three of our full-fledged production interns leave in the next month. I know I'll look forward to working with both of the gentlemen we brought on - each one has been a notable help to both the lab as a whole and me personally in the past.